The Unity network weaver fills nearly the same role as the iOS and Android swizzlers but works at the C# layer rather than the native layer. It exists because those native solutions will miss some network requests at the Unity/C# layer. Precisely, the native iOS solution captures UnityWebRequest but misses System.Net.Http.HttpClient, and the native Android solution misses both.
What is the role of the Unity network weaver? Print
Modified on: Fri, Aug 11, 2023 at 8:46 AM
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